Post by King of Slackers on Mar 6, 2007 2:26:31 GMT -5
Kaiju. Hands down, they will dominate this game. Humans and others may move the story, and technology may level economies and mountains alike, but Kaiju are the supreme characters in this RP.
Despite the plethora of Toho, Daei, and other movie monsters running about, some players will still feel the need to create monsters that reflect their own personal tastes and character.
However, there are guidelines that must be adhered to in this department. Pre-existing Kaiju help set the foundation for this guide, and thus do not need their stats altered (unless the player is delibrately modifying them).
Guidelines for Size
A Kaiju may be as towering as 180 meters, but no greater. Serpentine Kaiju may be 250 meters long. Minumum Kaiju height, for both body types, is 3 meters. Tails may be up to 3 times as long as the Kaiju.
Mechanics of Kaiju Flight
Like any and all flying creatures, there is a certain science behind Kaiju flight. While it may be tempting to spice up your Kaiju with numerous wings, this is not reccomended. Too many wings can slow down a flying Kaiju, because in order for it to even qualify for an airspeed, it's main pair of wings must be twice it's height. You don't want to make your Kaiju a big, flappy target, do you? Besides, Kaiju are so large most of the time, they don't even need to flap their wings all that much. Just once to get them into the air, and any more to make themselves go higher. They stay in the air simply because their wings are big enough to keep them there.
Of course, one can always simply forgo physics and power their way through it. Psychic power, that is. Or magic power. Some Kaiju who are not aerodynamic in the slightest, or don't even have the proper appendages for it, can streak through the skies using their own extranormal means. Many Kaijin (humanoid Kaiju) achieve flight through these means.
Try and keep the number of working wings to about 4. Any more may be counted as decorative and useless for Machspeed flight as such.
Insectoid Kaiju follow slightly different guidlines, because they tend to flap their wings very quickly. The minimum wingspan for them is 2/3 of their body length.
A Kaiju who flies through levitation or similar means still lists it's airspeed, and makes mention of how it flies in it's Special Qualities and Attributes section.
Kaiju Weight
Kaiju maximum weight is 200,000 metric tonnes. Minimum weight is 10 tonnes. The heavier you are, the slower you are going to be, no matter what you'd like to delude yourself into thinking. Medium Kaiju weight is considered to be anywhere between 50- and 80,000 tonnes. Heavy weights are 100,000 and over. True behemoths, who are few and far between, are in the 150-200,000 range.
Kaiju Speed
Now, although it is not listed, maximum Kaiju groundspeed is 500 mph, or 1000 kph. The reason it isn't a requirement is that it's a known fact a heavy Kaiju can't haul ass, unless he's nothing but a pair of giant legs, and it can be variable, depending on the Kaiju's stamina.
Maximum Kaiju Airspeed is Mach 10. Take into account this is for Kaiju that can *qualify* for an airpseed. Some Kaiju, like Irys, have no wings, but elaborate abilities that propel them at their fantastic speeds, so try and remember this.
Believe it or not, there is a minimum Kaiju airpseed. It is Mach 1.
Kaiju swim speed is tricky. See, most Kaiju theoretically *have* the ability to swim, but just aren't water friendly (example, Barugon, who drowned to death). Maximum Kaiju swim speed is 250 knots. There is no minimum. Only list the swim speed if your Kaiju is adept in the water to begin with.
Floating Kaiju
Some Kaiju don't have working legs, or legs at all. It can happen. Whether they're atrophied from not being used, or the monster in question is an elegant jellyfish of the clouds, the fact of the matter is these critters don't walk in the traditional sense, nor do they fly in the traditional sense either.
A floating Kaiju can move over the ground (or whatever surface is under it) at twice the normal Kaiju running speed. It can also move through the air to a limited degree, and can reach heights of roughly one and a half to two miles.
A floating Kaiju does not neccesarily have a fly speed, nor can it move as fast as a Kaiju that can actually fly. The two listings are seperate.
These rules also apply to Kaiju who cannot achieve Machspeed flight.
Kaiju Abilities and Attributes
While it would be nice for your Kaiju to posses a suite of abilities for every occasion, sadly, we can't all be Mothra Leo knockoffs. There *is* a limit to your Kaiju's ability, and you must decide what it is. Or the staff will do it for you.
The terms "abilities" and "attributes" is very broad, and can actually mean anything from cybernetic implants, to thickened hides and surprising strength, to levitation and force fields, to the traditional supernatural abilities. Try to give your Kaiju qualities that suit it, and avoid the temptation for superfluous add-ons.
Kaiju Class and Stats System
For game purposes, there are three definitive classes that a Kaiju can fall into: Basic, Intermediate, and Advanced. Examples are as follow:
Basic- Kamakuras, Ebirah, Gorosaurus
Intermediate- Mothra, Gamera, Destoroyah
Advanced- King Ghidorah, Majin, Legion
Also for game purposes, there are a handfull of Stats that help describe what a Kaiju's strengths and weaknesses are.
Intelligence- Determines a Kaiju's ability to think, and to formulate and execute advanced tactics, and resist influencing and manipulation abilities.
Speed- Usually to denote agility rather than moving speed, as most Kaiju tend to lumber anyways.
Strength- Refers to a Kaiju's overall physical strength.
Constitution- How strong a Kaiju's body is, and thus it's ability to resist attacks both physical and energy-based.
Specials- A Kaiju's supernatural ability strength, if applicable.
When creating a Kaiju, you have to pick a certain number of stats it is strong in, and a number of stats it is weak in. Basic Kaiju have 2 strong stats, and 2 weak stats. Intermediate Kaiju have 3 strong stats, and 1 weak stat. Advanced Kaiju have 4 strong stats, and no weak stats. Try and keep to the stats that make sense.
One special case, though, bears mention. Some Kaiju may not actually have any moves that qualify under the "specials" stat. However, this does not neccesarily mean that "Specials" is automatically one of it's weak points; it's just not applicable at all, so don't bother mentioning it.
Character Development
Be creative, and above all, be descriptive, when creating your Kaiju. How many arms does it have? Does it even have arms? How does it think, feel, act? Tell us as much as you'd like. The more we know, the better we can RP. Just try not to go overboard.
Next, we talk about Kaiju behavior and intelligence.
Kaiju tend to be anywhere between moderately cunning to just plain stupid, and this is because they are basically grand animals. Vey few Kaiju ever posses human-level intelligence, and only a few exceptional specimens are ever more intelligent than a human being. As such, they tend to rely more on their intincts, and their behavior in combat reflects this (Megalon, who seemed to display a grasp of tactics, was really doing what came natural to him, and nothing intelligent at all). Remember that while your Kaiju may be flashy with it's moves and abilities, more often than not it won't display a full understanding of all it's powers until it has progressed some in it's lifetime. The only exceptions to this intelligence rule seem to be dragons, who are by their nature, highly intelligent creatures (King Ghidorah displayed a very good grasp both his abilities and of tactics, and was a very sadistic and canny opponent). Some Kaiju, such as Godzilla and Zilla, have displayed rather ingenuitive streaks, using their surroundings to their advantage, such as throwing boulders and detrious, or feinting maneuvers to lure enemy attacks.
Character Death
It's an unavoidable fact of life: things die. Sometimes with alarming frequency, unfourtunately. In the Rules and Regulations, it has already been touched upon that it is far easier to kill an opponet that you're stronger than this time around. The concept behind this is supposed to reflect how easily some creatures and characters die in the movies and comics. We've already established the system, but here let's touch upon the ramifications.
This rule set is in place for several reasons. Kaiju population control, unpredictable story moving elements, and fight match-up control are but a few. Mostly, it's to encourage players to pick fights with characters they actually stand a chance of beating, and to show what happens when they bite off more than they can chew. Character death can also make for exciting story elements. Plus, if your Kaiju dies, then you at least get to make another one, perhaps even a new one.
Try not to be upset if a favored Kaiju dies. It can happen to the best of us. But don't play them like they're cannon fodder. Vest your time in them, because the opportunity to make a Kaiju stronger can always pop up. And if they pass on, remember the good times you had with it (and then introduce it's progeny to wreak revenge!).
This guide is meant to give you some helpfull suggestions, as well as set down ground rules. Above all, have fun when making your Kaiju. Just remember, it's a little piece of you... that just happens to be several hundred meters tall.
Despite the plethora of Toho, Daei, and other movie monsters running about, some players will still feel the need to create monsters that reflect their own personal tastes and character.
However, there are guidelines that must be adhered to in this department. Pre-existing Kaiju help set the foundation for this guide, and thus do not need their stats altered (unless the player is delibrately modifying them).
Guidelines for Size
A Kaiju may be as towering as 180 meters, but no greater. Serpentine Kaiju may be 250 meters long. Minumum Kaiju height, for both body types, is 3 meters. Tails may be up to 3 times as long as the Kaiju.
Mechanics of Kaiju Flight
Like any and all flying creatures, there is a certain science behind Kaiju flight. While it may be tempting to spice up your Kaiju with numerous wings, this is not reccomended. Too many wings can slow down a flying Kaiju, because in order for it to even qualify for an airspeed, it's main pair of wings must be twice it's height. You don't want to make your Kaiju a big, flappy target, do you? Besides, Kaiju are so large most of the time, they don't even need to flap their wings all that much. Just once to get them into the air, and any more to make themselves go higher. They stay in the air simply because their wings are big enough to keep them there.
Of course, one can always simply forgo physics and power their way through it. Psychic power, that is. Or magic power. Some Kaiju who are not aerodynamic in the slightest, or don't even have the proper appendages for it, can streak through the skies using their own extranormal means. Many Kaijin (humanoid Kaiju) achieve flight through these means.
Try and keep the number of working wings to about 4. Any more may be counted as decorative and useless for Machspeed flight as such.
Insectoid Kaiju follow slightly different guidlines, because they tend to flap their wings very quickly. The minimum wingspan for them is 2/3 of their body length.
A Kaiju who flies through levitation or similar means still lists it's airspeed, and makes mention of how it flies in it's Special Qualities and Attributes section.
Kaiju Weight
Kaiju maximum weight is 200,000 metric tonnes. Minimum weight is 10 tonnes. The heavier you are, the slower you are going to be, no matter what you'd like to delude yourself into thinking. Medium Kaiju weight is considered to be anywhere between 50- and 80,000 tonnes. Heavy weights are 100,000 and over. True behemoths, who are few and far between, are in the 150-200,000 range.
Kaiju Speed
Now, although it is not listed, maximum Kaiju groundspeed is 500 mph, or 1000 kph. The reason it isn't a requirement is that it's a known fact a heavy Kaiju can't haul ass, unless he's nothing but a pair of giant legs, and it can be variable, depending on the Kaiju's stamina.
Maximum Kaiju Airspeed is Mach 10. Take into account this is for Kaiju that can *qualify* for an airpseed. Some Kaiju, like Irys, have no wings, but elaborate abilities that propel them at their fantastic speeds, so try and remember this.
Believe it or not, there is a minimum Kaiju airpseed. It is Mach 1.
Kaiju swim speed is tricky. See, most Kaiju theoretically *have* the ability to swim, but just aren't water friendly (example, Barugon, who drowned to death). Maximum Kaiju swim speed is 250 knots. There is no minimum. Only list the swim speed if your Kaiju is adept in the water to begin with.
Floating Kaiju
Some Kaiju don't have working legs, or legs at all. It can happen. Whether they're atrophied from not being used, or the monster in question is an elegant jellyfish of the clouds, the fact of the matter is these critters don't walk in the traditional sense, nor do they fly in the traditional sense either.
A floating Kaiju can move over the ground (or whatever surface is under it) at twice the normal Kaiju running speed. It can also move through the air to a limited degree, and can reach heights of roughly one and a half to two miles.
A floating Kaiju does not neccesarily have a fly speed, nor can it move as fast as a Kaiju that can actually fly. The two listings are seperate.
These rules also apply to Kaiju who cannot achieve Machspeed flight.
Kaiju Abilities and Attributes
While it would be nice for your Kaiju to posses a suite of abilities for every occasion, sadly, we can't all be Mothra Leo knockoffs. There *is* a limit to your Kaiju's ability, and you must decide what it is. Or the staff will do it for you.
The terms "abilities" and "attributes" is very broad, and can actually mean anything from cybernetic implants, to thickened hides and surprising strength, to levitation and force fields, to the traditional supernatural abilities. Try to give your Kaiju qualities that suit it, and avoid the temptation for superfluous add-ons.
Kaiju Class and Stats System
For game purposes, there are three definitive classes that a Kaiju can fall into: Basic, Intermediate, and Advanced. Examples are as follow:
Basic- Kamakuras, Ebirah, Gorosaurus
Intermediate- Mothra, Gamera, Destoroyah
Advanced- King Ghidorah, Majin, Legion
Also for game purposes, there are a handfull of Stats that help describe what a Kaiju's strengths and weaknesses are.
Intelligence- Determines a Kaiju's ability to think, and to formulate and execute advanced tactics, and resist influencing and manipulation abilities.
Speed- Usually to denote agility rather than moving speed, as most Kaiju tend to lumber anyways.
Strength- Refers to a Kaiju's overall physical strength.
Constitution- How strong a Kaiju's body is, and thus it's ability to resist attacks both physical and energy-based.
Specials- A Kaiju's supernatural ability strength, if applicable.
When creating a Kaiju, you have to pick a certain number of stats it is strong in, and a number of stats it is weak in. Basic Kaiju have 2 strong stats, and 2 weak stats. Intermediate Kaiju have 3 strong stats, and 1 weak stat. Advanced Kaiju have 4 strong stats, and no weak stats. Try and keep to the stats that make sense.
One special case, though, bears mention. Some Kaiju may not actually have any moves that qualify under the "specials" stat. However, this does not neccesarily mean that "Specials" is automatically one of it's weak points; it's just not applicable at all, so don't bother mentioning it.
Character Development
Be creative, and above all, be descriptive, when creating your Kaiju. How many arms does it have? Does it even have arms? How does it think, feel, act? Tell us as much as you'd like. The more we know, the better we can RP. Just try not to go overboard.
Next, we talk about Kaiju behavior and intelligence.
Kaiju tend to be anywhere between moderately cunning to just plain stupid, and this is because they are basically grand animals. Vey few Kaiju ever posses human-level intelligence, and only a few exceptional specimens are ever more intelligent than a human being. As such, they tend to rely more on their intincts, and their behavior in combat reflects this (Megalon, who seemed to display a grasp of tactics, was really doing what came natural to him, and nothing intelligent at all). Remember that while your Kaiju may be flashy with it's moves and abilities, more often than not it won't display a full understanding of all it's powers until it has progressed some in it's lifetime. The only exceptions to this intelligence rule seem to be dragons, who are by their nature, highly intelligent creatures (King Ghidorah displayed a very good grasp both his abilities and of tactics, and was a very sadistic and canny opponent). Some Kaiju, such as Godzilla and Zilla, have displayed rather ingenuitive streaks, using their surroundings to their advantage, such as throwing boulders and detrious, or feinting maneuvers to lure enemy attacks.
Character Death
It's an unavoidable fact of life: things die. Sometimes with alarming frequency, unfourtunately. In the Rules and Regulations, it has already been touched upon that it is far easier to kill an opponet that you're stronger than this time around. The concept behind this is supposed to reflect how easily some creatures and characters die in the movies and comics. We've already established the system, but here let's touch upon the ramifications.
This rule set is in place for several reasons. Kaiju population control, unpredictable story moving elements, and fight match-up control are but a few. Mostly, it's to encourage players to pick fights with characters they actually stand a chance of beating, and to show what happens when they bite off more than they can chew. Character death can also make for exciting story elements. Plus, if your Kaiju dies, then you at least get to make another one, perhaps even a new one.
Try not to be upset if a favored Kaiju dies. It can happen to the best of us. But don't play them like they're cannon fodder. Vest your time in them, because the opportunity to make a Kaiju stronger can always pop up. And if they pass on, remember the good times you had with it (and then introduce it's progeny to wreak revenge!).
This guide is meant to give you some helpfull suggestions, as well as set down ground rules. Above all, have fun when making your Kaiju. Just remember, it's a little piece of you... that just happens to be several hundred meters tall.