Post by King of Slackers on Mar 8, 2007 13:53:07 GMT -5
Humanoid characters have always played major parts in the old Kaiju Wars. Not as major as the Kaiju themselves, mind you. But in the ol' days, humans were the ones that pushed the stories along, thanks to their ability to discover facts and research gadgetry. That, and the fact that they didn't wreck things every time they took a step.
Thanks to the endless wonders of the future, humanoid characters can have even more going for them this time around. With advanced technology, a human character isn't quite as frail as they used to be, and can even stand a chance of going toe-to-toe with an alien who'd normally outgun them or crush them. And thanks to cybernetics and genetic enhancements, which is exponentially more common in this time than in the times of the previous Wars, a human being can have so much more sci-fi flavor than they could before and not seem terribly overpowered or outlandish.
Good tips for creating cool human characters:
Give them an interesting occupation. Kaiju researcher is a ludicrous field in 2154, thanks to the developements in technology that allow scientists to safely approach and study giant monsters peacefully and in their own habitats. Soldiers and test pilots are also cool choices, since they get access to neat tech and even mecha, and also tend to have the backing of substantial organizations.
Adventurers are always classic. They tend to have very usefull skills and items, and since what they do they do more for fun than for profit, they have very debonair and charming attitudes.
Cyborgs and psychics can make cool villains. And with technology being so advanced, regular characters can feel relatively comfortable in the fact that they can take them on, but still be surprised by an unexpected implant or previously unmanifested power.
Mercs and bounty hunters make cool villainous counterparts to soldiers.
Don't worry so much about inventory. The reality of the matter is that, by hook or by crook, your character actually can access any item they can think of/steal. Only list the items that this character is almost guaranteed to have on them.
Conversely, if your character suddenly starts pulling every kind of item from everywhere, all the time, it's gonna get boring and people will quickly call the staff on you. Whip out that grenade or draw that beam sword when the opportunity will make it awesome for story purposes.
It's also not neccesary to have your character's Specials maxed out, or for them to even have Specials at all. Props for them if they can defeat a menacing Deathborg or hideous Xenoscyte with little more than a plasma rifle, a blast vest, and good ol' grit.
Again, these are just tips and examples. The real goal is to just create a character you'll have fun with, and that others will have fun with, too.
Thanks to the endless wonders of the future, humanoid characters can have even more going for them this time around. With advanced technology, a human character isn't quite as frail as they used to be, and can even stand a chance of going toe-to-toe with an alien who'd normally outgun them or crush them. And thanks to cybernetics and genetic enhancements, which is exponentially more common in this time than in the times of the previous Wars, a human being can have so much more sci-fi flavor than they could before and not seem terribly overpowered or outlandish.
Good tips for creating cool human characters:
Give them an interesting occupation. Kaiju researcher is a ludicrous field in 2154, thanks to the developements in technology that allow scientists to safely approach and study giant monsters peacefully and in their own habitats. Soldiers and test pilots are also cool choices, since they get access to neat tech and even mecha, and also tend to have the backing of substantial organizations.
Adventurers are always classic. They tend to have very usefull skills and items, and since what they do they do more for fun than for profit, they have very debonair and charming attitudes.
Cyborgs and psychics can make cool villains. And with technology being so advanced, regular characters can feel relatively comfortable in the fact that they can take them on, but still be surprised by an unexpected implant or previously unmanifested power.
Mercs and bounty hunters make cool villainous counterparts to soldiers.
Don't worry so much about inventory. The reality of the matter is that, by hook or by crook, your character actually can access any item they can think of/steal. Only list the items that this character is almost guaranteed to have on them.
Conversely, if your character suddenly starts pulling every kind of item from everywhere, all the time, it's gonna get boring and people will quickly call the staff on you. Whip out that grenade or draw that beam sword when the opportunity will make it awesome for story purposes.
It's also not neccesary to have your character's Specials maxed out, or for them to even have Specials at all. Props for them if they can defeat a menacing Deathborg or hideous Xenoscyte with little more than a plasma rifle, a blast vest, and good ol' grit.
Again, these are just tips and examples. The real goal is to just create a character you'll have fun with, and that others will have fun with, too.